Chrome Extensions Archive

github.com/mdamien/chrome-extensions-archive

#mpkkiedbedihndfpdjefcnaeenaaedbb

Digital Compass

38,672

Digital Compass is a choose-your-own-adventure, interactive digital literacy game available in English and Spanish. Developed for 6th to 9th graders, Digital Compass lets kids step into the shoes of eight characters to experience the twists and turns of daily digital life.
Invite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games – all without risking their real-world reputations. Discover how Common Sense Education’s award-winning digital literacy and citizenship curriculum seamlessly integrates into blended-learning environments.
Digital Compass is developmentally appropriate for middle school students and offers opportunities to the do the following: explore, experiment, make decisions (deductive reasoning), rationalize (abstract thinking), take risks, judge conventions (conventional reasoning), assert individuality, express themselves, form relationships (non-platonic), and interact with peers. It provides a safe place to explore decisions and their outcomes.
The game features eight topical modules with eight corresponding mini-games and printable extension materials, all tied to curriculum categories:
o Cyberbullying
o Privacy
o Creative Credit & Copyright
o Information Literacy
o Internet Safety
o Digital Footprint & Reputation
o Self-image & Identity
o Relationships & Communication
Each module has 9 endings, 32 paths, and 51 unique combinations based on decision points.
Quantitative assessment consists of an individual’s scorecard (which can be printed) and records:
o Percentage score of story paths completed
o First percentage score of mini-gameplay (pre-assessment)
o Percentage score of highest mini-game-play
Each mini-game consists of three levels of gameplay, and has randomized content to encourage repeated play.

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  "aggregateRating.properties.ratingValue": "1.5833333333333333",
  "autogen": "false",
  "available_on_android": "false",
  "by_google": "false",
  "canonical": "true",
  "category": "56_educational_games,35_puzzle_brain,3_games",
  "container": "CHROME",
  "curation": "1_4",
  "download_link": "https://clients2.google.com/service/update2/crx?response=redirect&os=cros&arch=x86-64&nacl_arch=x86-64&prod=chromiumcrx&prodchannel=unknown&prodversion=9999&x=id%3Dmpkkiedbedihndfpdjefcnaeenaaedbb%26uc",
  "ext_id": "mpkkiedbedihndfpdjefcnaeenaaedbb",
  "family_unsafe": "false",
  "files": [
    {
      "created": "Tue May 24 01:31:54 2016",
      "name": "2.2.zip",
      "size": 15721,
      "storage_url": "https://crx.dam.io/files/mpkkiedbedihndfpdjefcnaeenaaedbb/2.2.zip"
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  "full_description": "Digital Compass is a choose-your-own-adventure, interactive digital literacy game available in English and Spanish. Developed for 6th to 9th graders, Digital Compass lets kids step into the shoes of eight characters to experience the twists and turns of daily digital life. \n\nInvite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games \u2013 all without risking their real-world reputations. Discover how Common Sense Education\u2019s award-winning digital literacy and citizenship curriculum seamlessly integrates into blended-learning environments. \n\nDigital Compass is developmentally appropriate for middle school students and offers opportunities to the do the following: explore, experiment, make decisions (deductive reasoning), rationalize (abstract thinking), take risks, judge conventions (conventional reasoning), assert individuality, express themselves, form relationships (non-platonic), and interact with peers. It provides a safe place to explore decisions and their outcomes.\n\nThe game features eight topical modules with eight corresponding mini-games and printable extension materials, all tied to curriculum categories: \n\n     o   Cyberbullying\n     o   Privacy\n     o   Creative Credit & Copyright\n     o   Information Literacy \n     o   Internet Safety \n     o   Digital Footprint & Reputation\n     o   Self-image & Identity\n     o   Relationships & Communication\n\nEach module has 9 endings, 32 paths, and 51 unique combinations based on decision points.\n\nQuantitative assessment consists of an individual\u2019s scorecard (which can be printed) and records:\n\n    o   Percentage score of story paths completed\n    o   First percentage score of mini-gameplay (pre-assessment)\n    o   Percentage score of highest mini-game-play\n\nEach mini-game consists of three levels of gameplay, and has randomized content to encourage repeated play.",
  "image": "https://lh3.googleusercontent.com/q23CdGlRGPve5WN77RuC7vJBq-ovKparN9fwn19kkUT1I-Q1yLUhdVq_Lt1AWY-JFPok1VSF=w128-h128-e365",
  "item_category": "APPLICATION",
  "kiosk": "false",
  "name": "Digital Compass",
  "not_in_sitemap": false,
  "offers.properties.price": "0",
  "page_lang_safe": "en",
  "payment_type": "free",
  "stars2": "false",
  "stars3": "false",
  "stars4": "false",
  "stars5": "false",
  "supported_regions": "TH,TR,TW,UA,US,VE,VN,ZA,001",
  "url": "https://chrome.google.com/webstore/detail/digital-compass/mpkkiedbedihndfpdjefcnaeenaaedbb",
  "user_count": "38672",
  "version": "2.2",
  "works_offline": "false"
}